Use S to flip a piece over if its upside down
use W to rotate a piece 90 Degrees upwards (Useful if it somehow gets stuck in the table(Though this shouldn't happen anymore!)
Use A/D to rotate a piece 90 degrees
Use Q/E to rotate a piece by 1 Degree
To Play, click on either the small square, or the big square to select how many pieces you want, Small = Fewer. Click on the Lower Cube to cycle through images to play. Hit the Cyclinder to spawn the jigsaw (Or Restart)

you can now zoom in and out with the mousewheel, and you can look around by pointing with the mouse and holding right mouse button. Releasing it will return you to the center position.

v0.5:
  • Fixed the incorrect end pieces spawning, everything should spawn correctly now regardless of number of pieces.
  • Added a new menu system, I think it works much nicer than random blocks! Don't forget to drink the coffee before it gets cold though!
  • Made some progress on being able to pick up multiple pieces and move them as a block, however as it currently stands, I may have to completely rethink the snapping system in order to make it work nicely
  • On the above note, I just remembered I switched the look around button to middle mouse button
  • v0.4:
  • Further tweak to the collisions when snapping pieces. This definately should help a lot, it should be quite hard to break apart a puzzle now
  • Added the ability to cycle through puzzles (click the lower left cube)
  • Added the ability to change the number of pieces more specifically, it also tells you now how many pieces will be spawned (Check the lid)
  • We have a lid! This changes to display the preview image and also shows you how many pieces
  • Added the start cylinder back again as changing number of pieces is now cyclic
  • Fixed portrait mode so it spawns properly
  • Aspect ratios and number of pieces depending on the image size is now all cleverly worked out in the background !!Known Issue!! Depending on the size of the image, it may spawn incorrect end pieces. This is because it basically assumes that there will be an even number of pieces on each side. I'll sort this next.
  • v0.3:
  • Delayed collisions turning back on till after the piece has dropped, this stops the new piece pushing other pieces that have already been laid
  • New image - Dice!! Cause Katie is a nerd
  • v0.2.5:
  • Removed the start cylinder, no need for it (Thanks Marshall)
  • Fixed slight poly issue on the male ends of some pieces where the image wasnt displaying correctly
  • Shortened the delay time, unless you;re the flash, you should no longer be able to make the unhelp pieces snap
  • v0.2: ALL THANKS TO KATIE
  • The held piece will no longer cause physics hits on the other pieces, this should stop it breaking apart pieces you've already put together.
  • Made the hitbox for the table have some depth so pieces should no longer get stuck or fall through
  • Added Fine Tuned rotations
  • Added Very basic number of pieces system
  • Added start/restart button
  • Added some basic camera movement (Zoom/Look)
  • Hopefully fixed the bug that casues unheld pieces to snap to held pieces like a magnet(theres a 1sec delay, so if you're too quick it could still do it after you drop a piece. I'll make this shorter next time.